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Leaves added to the secondary and smallest branches If you’re really hardcore, you can add another leaf group to the tiniest branches on the tree as well. Select your secondary Branch Group node and then click the Add Leaf Group button.
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We decorate our tree with leaves by adding Leaf Groups, which basically work the same as the Branch groups we’ve already used. Our game doesn’t take place in the winter time, so we should also add some Leaves to the different branches, right? Adding Leaves Now the tree’s branch structure is in place. Adding branches to the secondary branches. Tweak the values of this group to create more branches that are attached to the secondary branches. Select the secondary Branch Group and click the Add Branch Group button again. Adding branches to the tree trunk.Īfter creating the branches that are attached to the trunk, we can now add smaller twigs to the newly created branches by attaching another Branch Group node. Now you can play with the settings in the Branch Group Properties to see alterations of the branches attached to the tree trunk. Click on the Add Branch Group button and you’ll see a new Branch Group appear connected to the Main Branch. In the Tree Hierarchy, select the Branch Group, which acts as the trunk of the tree. You will see the Tree Hierarchy window with two nodes present: the Tree Root node and a single Branch Group node, which we’ll call the trunk of the tree.
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This interface provides all the tools for shaping and sculpting your trees. Select the tree to view the Tree window in the Inspector.
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Adding Branches A brand new tree in your scene This new tree is very basic with only a single branch, so let’s add some character to it. You’ll see a new Tree asset is created in your Project View, and instantiated in the currently open Scene. To create a new Tree asset, select GameObject > 3D Object > Tree. We’ll now walk you through the creation of your first tree with the Tree creation tool.
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